000 | 01019 a2200229 4500 | ||
---|---|---|---|
001 | 123585 | ||
020 | _a9781510201859 | ||
040 | _cEscola Canadense de Niteroi | ||
090 | _aF5 - LAM | ||
100 | _aLampard, Frank | ||
245 | 1 | 0 | _aFrankie's magic football: game over! |
250 | _a1st. ed. | ||
260 | _aLondon | ||
300 |
_a152 p. _c8 x 0.47 x 4.96 inches |
||
362 | 0 | _a2018 | |
520 | _aFrankie and his team love playing football. There's always time for a game - whether it's real or on-screen! When Frankie is injured just before a five-a-side tournament, he's worried his team will have to pull out. So, when the magic football brings Frankie's gaming avatar through into the real world, it seems like they've got a perfect substitute. But E-Frankie starts to cause lots of trouble on and off the pitch. What will it take to get him back into the game where he belongs? | ||
650 | 4 | _aSoccer | |
650 | 4 | _aSports | |
650 | 4 | _aChildren's Literature | |
650 | 4 | _aAction or Adventure | |
942 | _cBK | ||
999 |
_c123585 _d123585 |