000 01019 a2200229 4500
001 123585
020 _a9781510201859
040 _cEscola Canadense de Niteroi
090 _aF5 - LAM
100 _aLampard, Frank
245 1 0 _aFrankie's magic football: game over!
250 _a1st. ed.
260 _aLondon
300 _a152 p.
_c8 x 0.47 x 4.96 inches
362 0 _a2018
520 _aFrankie and his team love playing football. There's always time for a game - whether it's real or on-screen! When Frankie is injured just before a five-a-side tournament, he's worried his team will have to pull out. So, when the magic football brings Frankie's gaming avatar through into the real world, it seems like they've got a perfect substitute. But E-Frankie starts to cause lots of trouble on and off the pitch. What will it take to get him back into the game where he belongs?
650 4 _aSoccer
650 4 _aSports
650 4 _aChildren's Literature
650 4 _aAction or Adventure
942 _cBK
999 _c123585
_d123585